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Multipurpose room subnautica
Multipurpose room subnautica












multipurpose room subnautica

Then after that the multipurpose rooms and everything else. Once it was in the right spot i build the adjacent moonpool. I started building the main base right next to it starting with one moonpool. The second picture i drew in the approximate location of the temp base which i've now deconstructed. Contents 1 Expansion 2 Recipe 3 Variants 4 Gallery Expansion The Large Room has ten wall nodes on which room expansions can be built: the short walls each have one, and the long walls four. It can be built using the Habitat Builder. It was far enough away so that when i started building the main base (the one pictured) they wouldnt interfere with each other. The Large Room is a large rectangular Seabase module with many times the floor space of the Multipurpose Room. It was 1 multipurpose room, a bunch of standing lockers, an indoor growbed and an outdoor growbed on a foundation and a single solar panel an a radio and fabricator.

multipurpose room subnautica multipurpose room subnautica

First thing i did was about 50+ meters behind where those structures are now i made a temporary base. In the pic below is how i have my most recent base setup. Instead of adding the moonpool into your base and finding out that it is rotated the wrong way. If it is facing the way you want then you build your base around the moonpool. The key is to lay down the moonpool first to check the orientation relative to the surrounding area. But anyways i read about a trick to getting the moonpool facing the way you want. Then, create a hatch so you can enter and exit, of course You'll notice the room is dark when you enter, and your PDA will warn you.

multipurpose room subnautica

I don't even think you can get away with windows. Build the Multipurpose Room, which requires six Titanium. That usually ends up being a multipurpose room since its pretty common to get it before the moonpool if you are following the story and beacons. Multipurpose rooms are currently bugged in a way that prevents 'stacking' construction as long as there's anything (and I mean ANYTHING not so much as a locker or plant pot) built inside the room it's attaching to. The Aurora didn't carry any nor have the plans because their mission didn't include a long stay planetside without support from the ship itself. Check out this guide to find the Subnautica Multipurpose Room. AFAIK the only way to get the blueprints is to scan an existing room that is already built. The Multipurpose Room is a structure that makes your base sturdier. I read about that a few days ago and it had something to do with the direction you first face when you lay down your first base piece. There are no fragments for the multipurpose room. We've been wanting that to change for a while now.Īre you talking about how you cant rotate the moonpool so that your Seamoth is docked so that when it drops it is facing a certain direction? Yeh, that's normal with the moonpool, annoying, but normal. The moonpool seems to only fit one way, I can't seem to be able to turn it. I have yet to mount a vertical corridor to the top of a multi.

  • Smaller components such as the Fabricator can be placed inside as well.Originally posted by Bullet Magnet:Remember that rooms/corridors can only be mounted on 4 of the sides of a multipupose room, you can mount hatches just about any place.
  • The Basic Compartment can be expanded with other modules from its two end-panels.
  • Reinforcements and Wall Planters can be placed on the side-panels.
  • Ladders can be placed on the floor and ceiling when there is an adjacent seabase module to connect.
  • Windows can be placed on the side-panels, the end-panels, and the ceiling.
  • Hatches can be placed on the side-panels, the end-panels, and both the floor and ceiling.
  • During placement, it can be rotated using the mouse wheel by default. The Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first.Īt the surface, a Basic Compartment has a Hull Integrity level of 9 and every Basic Compartment added reduces the integrity by -1 level. It is constructed with the Habitat Builder and can be placed on top of a Foundation, although it is possible to build off the foundation. The I Compartment is the most basic Seabase module. Subnautica Room Idea Unknown Worlds Entertainment Concept, Multipurpose Logistics Module, angle, room, workshop png PNG tags PNG info Online resize png.














    Multipurpose room subnautica